graph { graph [engine:dot rankdir:LR clusterize:false applyCss:dark intention:semi] voting -> voting__voting_concepts [reverse: false] voting__voting_concepts -> voting__voting_concepts___voting__maintenance [reverse: false] voting__voting_concepts -> voting__voting_concepts___voting__define_terms [reverse: false] voting__voting_concepts___voting__define_terms -> voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__user [reverse: false] voting__voting_concepts___voting__define_terms -> voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__ballot [reverse: false] voting__voting_concepts___voting__define_terms -> voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__vote [reverse: false] voting__voting_concepts___voting__define_terms -> voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__cast [reverse: false] voting__voting_concepts___voting__define_terms -> voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__campaign [reverse: false] voting *= voting__voting_gui_2 [reverse: false] voting__voting_gui_2 *= voting__voting_gui_2___voting__visualize_matrix [reverse: false] voting__voting_gui_2___voting__visualize_matrix *= voting__voting_gui_2___voting__visualize_matrix___voting__voting_gui_2___voting__matrix_dimensions [reverse: false] voting__voting_gui_2___voting__visualize_matrix *= voting__voting_gui_2___voting__visualize_matrix___voting__voting_gui_2___voting__prism [reverse: false] voting__voting_gui_2 *= voting__voting_gui_2___voting__knapsack_voting_mechanism [reverse: false] voting *= voting__common_research [reverse: false] voting__common_research *= voting__common_research___voting__conclusion [reverse: false] voting__common_research *= voting__common_research___voting__voting_libs [reverse: false] voting__common_research___voting__voting_libs *= voting__common_research___voting__voting_libs___voting__common_research___voting__interesting_links [reverse: false] voting__common_research *= voting__common_research___voting__Alternatives_more_suited_to_voting_systems [reverse: false] voting__common_research___voting__Alternatives_more_suited_to_voting_systems *= voting__common_research___voting__Alternatives_more_suited_to_voting_systems___voting__common_research___voting__Z_Score [reverse: false] voting__common_research___voting__Alternatives_more_suited_to_voting_systems *= voting__common_research___voting__Alternatives_more_suited_to_voting_systems___voting__common_research___voting__many_to_many_ELO [reverse: false] voting__common_research *= voting__common_research___voting__emphasis_on_plurality [reverse: false] voting__common_research___voting__emphasis_on_plurality *= voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method [reverse: false] voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method *= voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method___voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Key_Features_of_Meek_s_Method [reverse: false] voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method *= voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method___voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Steps_in_Meek_s_Method [reverse: false] voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method *= voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method___voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Advantages_of_Meek_s_Method [reverse: false] voting__common_research___voting__emphasis_on_plurality *= voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Smith_set [reverse: false] voting__common_research *= voting__common_research___voting__Importance_in_Voting_Systems [reverse: false] voting__common_research *= voting__common_research___voting__alternative_concepts [reverse: false] voting__common_research___voting__alternative_concepts *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software [reverse: false] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Nomic__Online_Implementations_ [reverse: false] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__NationStates [reverse: false] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Minecraft_Democracy_Servers__Text_Governance_Over_Chat_ [reverse: false] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Liquid_Democracy_Platforms_and_other [reverse: false] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Liquid_Democracy_Platforms_and_other *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Liquid_Democracy_Platforms_and_other___voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Pol_is___Real_World_Collective_Decision_Platforms__Playable_as_Games_ [reverse: false] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Forum____Discord_Based_Micro_Democracies [reverse: false] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Forum____Discord_Based_Micro_Democracies *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Forum____Discord_Based_Micro_Democracies___voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Pol_is___Real_World_Collective_Decision_Platforms__Playable_as_Games_ [reverse: false] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software *= voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__MUDs_with_Player_Governments [reverse: false] voting *= voting__slovensko [reverse: false] voting [z: 9.5 @html: "
voting
• validate
• insert
• calculate
• visualize
" nomen: "voting"] voting__voting_concepts [z: 4.75 @html: "
voting concepts
• casted votes are logged, free
• campaign
• question: answers
• ballot structure transformation and
validation
• election mechanism
• score for candidates
• 
" nomen: "voting concepts"] voting__voting_concepts___voting__maintenance [z: 2.375 @html: "
maintenance
• compact votes
" nomen: "maintenance"] voting__voting_concepts___voting__define_terms [z: 2.375 @html: "
define terms
" nomen: "define terms"] voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__user [z: 1.1875 @html: "
user
• has ranking, based on his voting carreer
• ambition: a vote can have different
impact (weight) based on it
• but: that decides the voting system
" nomen: "user"] voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__ballot [z: 1.1875 @html: "
ballot
• belongs to one voting system
• is structured
• can consume votes if they "fill
in" the structure
• e.g. "choose 3 you dis-like most in
order"
" nomen: "ballot"] voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__vote [z: 1.1875 @html: "
vote
• a question is stated.
• possible answers will be articulated...
• possible answers are candidates
• has a dychotomič property of 【pro, contra】
• TODO how to define the "object of a
vote"?
• a vote is stored as an event, and can be
at any time modified (also deleted)
• does the vote store the current user's
ranking?
" nomen: "vote"] voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__cast [z: 1.1875 @html: "
cast
• to cast a vote means just click some
object
• votes are collected in a queue and
• as soon as they validate against some
ballot structure: a ballot is cast
• in praxis, the user may get#ui/~prompted⸨#ui/~prompted⸩
• this pattern matching can be reproduced
after a vote has been modified
• users cast votes
• insert into event source
• votes validate aginst ballot
" nomen: "cast"] voting__voting_concepts___voting__define_terms___voting__voting_concepts___voting__campaign [z: 1.1875 @html: "
campaign
this is the register/definition of
voting questionair campaigns
• does start and end
• contains ballots and the votes which
constitute them
• has an outcome
• does mutate the ranking of users
• results can be calculated at any time
• how its defined?
• metapaper?
• after save must be applied to redis
store
• structure
• type: 2, 4, 5 polyhydrans
• pro, contra
• eisenhower
• name: we can have many voting campaignes
• worflow:
• you arm one in glass settings
• @dashboard, @campaign, touchbar follow
• see: stimulus
" nomen: "campaign"] voting__voting_gui_2 [z: 4.75 @html: "
voting gui 2
• biggest chalange
• must be super easy to use
• must be able to change vote
• how to group votes to ballot?
• povedzme ze user priebezne dava
like/dislike, into a queue
• akonahle su jeho last votes fitting into
a structure of ballot
• the user will be prompted to resolve and
cast the ballot
• fluent consumption of wild votes into a
queue of ballots,
• existing inside a specific campaign 
• https:/Inscribed_square_in_a_tria
• https:/Square_in_Triangle
• https:/Calabi_triangle
• https:/Biggest_little_polygon
" nomen: "voting gui 2"] voting__voting_gui_2___voting__visualize_matrix [z: 2.375 @html: "
visualize matrix
• eisenhower matrix is a visualization of
a campaign
• visualize a campaign as radar chart
• (@link radar)
• turn it into dotx
• and serve as map-show
" nomen: "visualize matrix"] voting__voting_gui_2___voting__visualize_matrix___voting__voting_gui_2___voting__matrix_dimensions [z: 1.1875 @html: "
matrix dimensions
• behavior al permutations
• 
• real example
• a, b, c are archetypes
• x, y are permutationables
" nomen: "matrix dimensions"] voting__voting_gui_2___voting__visualize_matrix___voting__voting_gui_2___voting__prism [z: 1.1875 @html: "
prism
" nomen: "prism"] voting__voting_gui_2___voting__knapsack_voting_mechanism [z: 2.375 @html: "
knapsack voting mechanism
• a hybrid mechanism
• the idea is to decide on options with a
knapsack algorithm
• where the cost and profit of options are
the result of an election campaign
• based on continuous voting
" nomen: "knapsack voting mechanism"] voting__common_research [z: 4.75 @html: "
common research
• https:/pavlovia.org
• https:/poll-generator-with-redis
• https:/car
• https:/real-time-voting-polling-s
• https:/auth.podium.com
• https:/watch?v=LkH2r-sNjQs
• duck-voting.mdd
• Cumulative Voting is the best
• TODO time dimensions: decay/- over time?
" nomen: "common research"] voting__common_research___voting__conclusion [z: 2.375 @html: "
conclusion
Use time by weighting votes (decay
functions like exponential, linear, or
step), sliding windows/epochs,
time-based tie-breaking, or vote
refreshing. Apply time-weights to Borda,
cumulative, or score ballots. Choose
decay speed to balance recency vs.
stability, ensure transparency, avoid
cliff-edge gaming, and consider
auditability and legal constraints.Borda with weights is rank-based:
ordered preferences converted to fixed
position points, giving ordinal info
with constrained intensity. Cumulative
is cardinal: voters freely allocate a
fixed vote budget, showing direct
intensity but no enforced ranking. Borda
preserves pairwise order; cumulative
enables concentrated minority influence
and flexible support.
" nomen: "conclusion"] voting__common_research___voting__voting_libs [z: 2.375 @html: "
voting libs
• https:/caritat
• TODO condorcet
• riesi vlastne nerohodnost. nepotrebne ak
pouzijeme cummulative
• schulze-method and condorcet-js
implementations exist on npm/GitHub for
Schulze and pairwise computations.
• https:/condorcet-ts
• https:/votes
• https:/votes
• https:/nodejs-vote-by-mac
• zaujimave
• https:/EventBot
• https:/main
" nomen: "voting libs"] voting__common_research___voting__voting_libs___voting__common_research___voting__interesting_links [z: 1.1875 @html: "
interesting links
• https:/wybr
• http:/sim
• https:/visualizing-voting-systems
• https:/voting-systems-simulator
• https:/smartvotesim.com
• https:/quotaApproval
" nomen: "interesting links"] voting__common_research___voting__Alternatives_more_suited_to_voting_systems [z: 2.375 @html: "
Alternatives more suited to voting
systems

If you want to rank candidates or
choices from many voters, systems better
than Elo include:
• Borda count — voters rank candidates,
points are assigned based on position.
• Condorcet method — compares every
candidate against every other in
pairwise matchups.
• Schulze method — a Condorcet-compliant
ranking algorithm.
• Instant-runoff voting (IRV)
• eliminates the lowest-ranked candidate
until someone gets a majority.
• Score voting — voters give each
candidate a score, and totals are
compared.
These handle many voters and many
candidates much better than Elo.
" nomen: "Alternatives more suited to voting systems"] voting__common_research___voting__Alternatives_more_suited_to_voting_systems___voting__common_research___voting__Z_Score [z: 1.1875 @html: "
Z-Score
• see score-based-quiz-*.js 
" nomen: "Z-Score"] voting__common_research___voting__Alternatives_more_suited_to_voting_systems___voting__common_research___voting__many_to_many_ELO [z: 1.1875 @html: "
many-to-many ELO
• https:/68cc78f7-449c-832e-862e-54
• give a ready-to-run small simulation
(100 rounds) so you can see ratings
evolve
• see ./quiz-elo-simulation.js 
" nomen: "many-to-many ELO"] voting__common_research___voting__emphasis_on_plurality [z: 2.375 @html: "
emphasis on plurality
" nomen: "emphasis on plurality"] voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method [z: 1.1875 @html: "
Meek's Method
Meek's Method is a voting system used
for proportional representation,
particularly in multi-winner elections.It is a variant of the Single
Transferable Vote (STV) system and is
designed to ensure that votes are
transferred in a way that reflects
voters' preferences while maintaining
proportionality among elected
candidates.
" nomen: "Meek's Method"] voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method___voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Key_Features_of_Meek_s_Method [z: 0.59375 @html: "
Key Features of Meek's Method
• Proportional Representation: Meek's
Method aims to allocate seats in a way
that reflects the overall preferences of
the electorate, ensuring that minority
groups have representation.
• Transferable Votes: Voters rank
candidates in order of preference. If a
candidate receives more votes than
necessary to be elected, the excess
votes are transferred to the voters'
next preferred candidates.
• Quota Calculation: The method uses a
specific quota to determine how many
votes are needed for a candidate to be
elected. The quota can be calculated
using various formulas, such as the
Droop quota.
• Iterative Process: The counting process
is iterative. After each round of
counting, the votes are recalculated
based on the transfers, and the process
continues until all seats are filled.
• Fractional Transfers: Unlike some other
voting systems, Meek's Method allows for
fractional transfers of votes. This
means that when a vote is transferred,
it can be split among multiple
candidates based on the proportion of
votes they received.
" nomen: "Key Features of Meek's Method"] voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method___voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Steps_in_Meek_s_Method [z: 0.59375 @html: "
Steps in Meek's Method
• Initial Count: Count the first-choice
votes for each candidate.
• Determine Quotas: Calculate the quota
needed for a candidate to be elected.
• Elect Candidates: Identify candidates
who meet or exceed the quota and elect
them.
• Transfer Excess Votes: For elected
candidates, transfer the excess votes to
the next preferred candidates based on
the voters' rankings.
• Repeat: Continue the process of
counting, electing, and transferring
until all seats are filled.
" nomen: "Steps in Meek's Method"] voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Meek_s_Method___voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Advantages_of_Meek_s_Method [z: 0.59375 @html: "
Advantages of Meek's Method
• Fair Representation: It provides a more
accurate representation of voter
preferences compared to winner-takes-all
systems.
• Minimizes Wasted Votes: By allowing for
transfers, it reduces the number of
votes that do not contribute to the
election outcome.
• Flexibility: The method can adapt to
various electoral contexts and is
suitable for different types of
elections.
Conclusion Meek's Method is a
sophisticated voting system that
enhances proportional representation by
allowing for the transfer of votes in a
fair and systematic manner.Its iterative and fractional approach
helps ensure that the elected
representatives reflect the diverse
preferences of the electorate.
" nomen: "Advantages of Meek's Method"] voting__common_research___voting__emphasis_on_plurality___voting__common_research___voting__Smith_set [z: 1.1875 @html: "
Smith set
• https:/Smith_set
• The Smith set is a concept used in
voting theory, particularly in the
context of ranked voting systems. It is
a subset of candidates that plays a
crucial role in determining the outcome
of elections, especially in systems that
aim for proportional representation or
fairness.
" nomen: "Smith set"] voting__common_research___voting__Importance_in_Voting_Systems [z: 2.375 @html: "
Importance in Voting Systems
• Condorcet Criterion: The Smith set is
closely related to the Condorcet winner,
which is the candidate that would win
against every other candidate in
pairwise comparisons. If a Condorcet
winner exists, they will be part of the
Smith set.
• Decision-Making: The Smith set helps in
identifying the most preferred
candidates among voters, guiding
decision-making in elections and
ensuring that the chosen candidates
reflect the electorate's preferences.
• Fairness: By focusing on candidates who
can win against others, the Smith set
contributes to a fairer electoral
process, reducing the likelihood of
electing candidates who do not have
broad support.
• see ./smith-set.js 
• see ./minimax.js 
• https:/Minimax_Condorcet_method
• etc...
" nomen: "Importance in Voting Systems"] voting__common_research___voting__alternative_concepts [z: 2.375 @html: "
alternative concepts
• nech: voleny voli volica
" nomen: "alternative concepts"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software [z: 1.1875 @html: "
democracy software
" nomen: "democracy software"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Nomic__Online_Implementations_ [z: 0.59375 @html: "
Nomic Online Implementations
• Type: Text-based, rule-changing
democracy game Core mechanic: Players
can propose, debate, and vote on rules —
the rules of the game itself are
democratically rewritten.
• https:/Nomic
Implementations:
• Agora Nomic (old but still
active/archived): https
• BlogNomic (blog + comments based)
• Forum-based Nomics on Reddit or
Discourse
Nomic is the classic “text democracy
simulation” where the rules evolve by
majority vote.
" nomen: "Nomic Online Implementations"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__NationStates [z: 0.59375 @html: "
NationStates
• Type: Political simulation / text-based
Mechanic:
• https:/www.nationstates.net
" nomen: "NationStates"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Minecraft_Democracy_Servers__Text_Governance_Over_Chat_ [z: 0.59375 @html: "
Minecraft Democracy Servers
Text-Governance Over Chat

Not graphical in gameplay, but
text-governed democracies implemented on
servers:Examples:
• Democracraft (archive / reboots exist)
• Political SMPs where players write laws
via forums + server chat
• The “game” is the voting process,
roleplay, and constitutional design.
" nomen: "Minecraft Democracy Servers Text-Governance Over Chat"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Liquid_Democracy_Platforms_and_other [z: 0.59375 @html: "
Liquid Democracy Platforms and other
These are real systems implementing
delegation-based voting. You can
repurpose them as collective strategy
games.Open-source options:
• LiquidFeedback⸨LiquidFeedback⸩
• https:/file
• DemocracyOS⸨DemocracyOS⸩
• Decidim⸨Decidim⸩
• https:/decidim
• 【Pol.is
" nomen: "Liquid Democracy Platforms and other"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Liquid_Democracy_Platforms_and_other___voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Pol_is___Real_World_Collective_Decision_Platforms__Playable_as_Games_ [z: 0.296875 @html: "
Pol.is + Real-World Collective Decision
Platforms Playable as Games

• https:/home
• https:/polis
• Pol.is is used in Taiwan’s vTaiwan
system and online civic projects. People
vote on statements, visualize
clustering, and co-create consensus.
• Although not a game, many communities
use it like a multiplayer
collective-decision simulator.
• Uniform Manifold Approximation and
Projection for Dimension Reduction
• https:/watch?v=G9s3cE8TNZo
• https:/watch?v=_1msVvPE_KY
• SEE https:/PCA
• podobne:
• https:/ConsiderIt
• https:/consider.consider.it
• vyborne!
• https:/www.remesh.ai
• https:/your-priorities-app
• zaujimave, ma docker
• https:/www.loomio.com
• https:/polis
• https:/decidim.org
• https:/Arg%C3%BCman
• https:/democracyos?tab=readme-ov-
• https:/en
• https:/democracyos.com
• https:/polis
• ai powered, commercial
• https:/Deliberatorium
• 
" nomen: "Pol.is + Real-World Collective Decision Platforms Playable as Games"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Forum____Discord_Based_Micro_Democracies [z: 0.59375 @html: "
Forum / Discord-Based Micro-Democracies
" nomen: "Forum / Discord-Based Micro-Democracies"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Forum____Discord_Based_Micro_Democracies___voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__Pol_is___Real_World_Collective_Decision_Platforms__Playable_as_Games_ [z: 0.296875 @html: "
Pol.is + Real-World Collective Decision
Platforms Playable as Games

• https:/home
• https:/watch?v=FrIin_omVn4&pp
• https:/watch?v=jsvq4-nCQkE&pp
• https:/watch?v=YL5zKbwJVWs&pp
• https:/watch?v=Uq7wkFMlY8Q&pp
• https:/polis
• Pol.is is used in Taiwan’s vTaiwan
system and online civic projects. People
vote on statements, visualize
clustering, and co-create consensus.
• Although not a game, many communities
use it like a multiplayer
collective-decision simulator.
" nomen: "Pol.is + Real-World Collective Decision Platforms Playable as Games"] voting__common_research___voting__alternative_concepts___voting__common_research___voting__democracy_software___voting__common_research___voting__alternative_concepts___voting__common_research___voting__MUDs_with_Player_Governments [z: 0.59375 @html: "
MUDs with Player Governments
Text-based MUDs often implement:LegislaturesElectionsLaws set by playersNotable MUDs:Achaea (player-run government houses)Islands of Kesmai (historical)Many LP-MUDs with democratic guild
systems
" nomen: "MUDs with Player Governments"] voting__slovensko [z: 4.75 @html: "
slovensko
• https:/forumslovensko.sk
• 
" nomen: "slovensko"] }